Capcom has pulled off a hell of a feat with Street Fighter 6. First, it made an incredible fighting game that's both proudly trying new things and reverently faithful to its history. And now it's taken two fighting game legends from its '90s rival SNK and integrated them so lovingly, I'm tempted to say they're better here than they've ever been in their own games.
I won't say that, because someone who loves SNK's King of Fighters more than life itself would no doubt smash me in the face with some definitive proof that actually Terry Bogard and Mai Shiranui are stronger in 1996's Real Bout Fatal Fury. But at least to my eye as a casual player of these games for more than 20 years, Street Fighter 6's second guest character plays brilliantly.
I spent about 45 minutes last week at a Capcom preview session playing as Mai ahead of her launch on February 5 and had a blast. I'm rusty at the game—I haven't had the time to play much Street Fighter 6 since launch—so I'll leave it to the Maximilian Doods of the world to deeply analyze Mai's capabilities. But anecdotally, she seems very strong. I jumped into a half dozen matches playing as Mai and was able to take on mid-level CPUs without too much difficulty until I faced off against another Mai. She cleaned my clock.
Instead of boring anyone with my mediocre skills, I've included a video of level 7 vs. level 7 Mai CPUs fighting each other (that was the strongest CPU Capcom would allow me to record) and another of her facing off against Terry.
The last time Capcom's developers got to handle this character was nearly 25 years ago, in the great Capcom vs. SNK 2. It remains the high bar of crossover fighters to me—packed with a wild number of characters, full of different fighting systems that would change how each of them played, deep enough for the pros to tell you all the ways it's broken but juicy enough to still be a blast if you're mashing buttons and watching cool stuff happen. Now that a new generation of Street Fighter
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