The creators of All Will Fall are pariahs, as far as I'm concerned. You should warn your children to avoid them. If you encounter them in the street, you should jerk away with a muttered oath, making a sign to avert evil spirits - for these are the scumbags who've decided to develop a city-building game in which all the buildings and building materials are subject to realworld physics. A city-building game that takes place on small, post-apocalyptic islands, where the only way to expand is upward.
"Playing Jenga with human lives" is how they summarise it, the wastrels. Here's a trailer.
The premise is that the world is being swallowed by the ocean. You lead a small boatload of wild-eyed survivors, searching for the last few scraps of land to found a civilisation on. Having located a few sparse tiles of solid footing, you must wrestle with a physics-based building system that "challenges you to consider real-world construction aspects when building your intricate multi-level city in all three dimensions".
Everything you build may collapse, pancaking the civvies inside, unless it's delicately stacked and balanced. Do not construct your city like you're absent-mindedly filling a shopping trolley at Tescos, with soft fruits carefully placed in the bottom and 20 family-sized tins of bratwurst heaped on top. Exercise discretion. "There is a high-risk, high-reward aspect to it," the Steam page adds. "For example, you can find various ways to reach much-needed resource nodes by building elaborate bridges or ladders. Or - save some space for more production by stacking the housing quarters on top of each other."
All this, and you still have to tackle the traditional post-apocalytic mayoral dilemma of whether to be a kindly custodian who causes everybody to perish of malnutrition, or a ruthless tyrant who secures overall survival at the cost of being universally despised. There are three survivor factions, each with different skills - Engineers can operate cranes, Sailors can
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