@Thrillho That’s a sad commentary on game development since I really feel like a good end game is such a huge part of the overall impact and quality of the experience. When I think about my favorite games of all time, an epic and moving conclusion is almost always part of the recipe.
But I totally understand developers’ strategy of focusing on the beginning and mid section, because so few people will see the ending — Especially in these really long games they make nowadays.
A quick inventory of my own list shows that I’ve left about 11 out of my last 50 games incomplete and never saw the ending. For me that’s about a 20% abandon rate, which is pretty high for someone as avid a gamer as I am. I definitely think that the advent of subscription services has contributed to people leaving games unfinished. But I was surprised to see that personally about half my abandoned games are purchases and half are PS+ games.
I’ve been more focused lately and try to only start games that I’m committed to, but I completely understand that some people take the approach of sampling the beginning of a lot of games and then moving on if the opening few hours doesn’t grab them. I just prefer to not have my trophy list littered with a bunch of 0%-1% entires.
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