From Software's mech warfare game combines the dynamic and aggressive combat of Sekiro to create challenging battlefields.
By Dave Klein and Darryn Bonthuys on
Development on Armored Core 6: Fires of Rubicon is being led by game director Masaru Yamamura, who previously served as the main combat designer on Sekiro: Shadows Twice, an infamously aggressive action-RPG in the From Software library. Will Armored Core 6 inherit any of the technical DNA of that game, which has a distinctive feel when compared to games like Dark Souls, Bloodborne, or Elden Ring? According to Yamamura, while some elements of From Software's Souls-like formula are present in the new Armored Core, it's the «highly dynamic and aggressive combat» of Sekiro that lives on in a sequel where corporations and private military companies battle each other in all-out mechanized warfare.
«Some elements that you might see some indirect comparisons with, not just with Sekiro but with the previous titles, are these elements of going into battle and having to observe your enemies and observe their patterns and respond accordingly,» Yamamura told GameSpot. «Use your ingenuity to overcome these challenging situations. And particularly, one element that carries indirectly from Sekiro is this more highly dynamic and aggressive combat setting. So that's something we wanted to incorporate into Armored Core this time as well.»
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