Even if someone bails on a Deep Dive, hope is no longer lost.
By Chris Pereira on
A new Destiny update is now available, and while its version number (7.1.5.1) and relatively short list of patch notes don't suggest anything major, that understates its importance. Deep Dives, one of the major new modes introduced as part of Season of the Deep, has been plagued by an issue that's only gotten worse over time, but it should no longer be an issue as of this patch.
Specifically, Bungie has enabled join-in-progress for Deep Dives. That means that, during gameplay sections, players will be able to join and take the place of anyone who might have left--something that has become a frustratingly common occurrence in Deep Dives.
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There are a variety of reasons for that. Some people leave when other players don't opt in to the higher-difficulty Pressure Trials of the mode. Others seemingly leave because the other people in the group don't intend to segue the Deep Dive into the hidden Exotic mission. And then there are those who have the usual reasons for departing early, like internet disconnects, bathroom urges, and needy cats.
Whatever the case, any of these scenarios would lead to a frustrating experience, given the mode concludes with a boss fight in a Darkness Zone that a group of only one or two people might struggle with. And the old join-in-progress restriction meant that, even if you had a friend willing to jump in to help, you were out of luck, forced to
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