Finally, eight years after the launch of the final entry in its beloved Batman: Arkham series, Rocksteady Studios has properly unveiled what you can expect from its next game. After years of short trailers and brief gameplay teases, Suicide Squad: Kill the Justice League got a substantial, 15-minute gameplay presentation during this week's State of Play. And the crowd went, uh, mild.
Rocksteady fans were primed for a trip into the live service realm after a handful of Suicide Squad leaks earlier this year, but that didn't make the confirmation of battle passes and gear scores during last night's gameplay showcase any less disappointing. Yes, Rocksteady's ditching the tighter, single-player focus of the Arkham series in favor of an always-online, loot-driven, live-service game. Single-player is supported, but every mission is built to be tackled with up to four people.
Okay, let me pitch this in the most optimistic terms I can: Suicide Squad could be a game where you play through a well-paced, solidly-built story mode that optionally allows your friends to join the action. Maybe collecting loot will be a satisfying way to power yourself up for engaging endgame bosses and raids. The devs also promise free content updates post-launch with new characters and missions – it could be like picking up a new comic issue every couple months and enjoying the latest adventures of one of the most notable superpowered teams out there.
This is exactly what I pitched myself when I rolled credits on Marvel's Avengers. I liked Avengers. I thought I would keep playing for all the same reasons I listed above. Then I, like pretty much everyone else who gave Avengers a shot, immediately fell off. The loot treadmill just didn't grab me, my
Read more on gamesradar.com