Especially when it comes to Resident Evil, I’m not easily given to superlatives. I’ve been with the series since I was 6, and rented the original game for what was then my brand-new, Christmas-present PlayStation. I loved Resident Evil 2. I thought 3 was okay, and the original Resident Evil 4 was terrific. When it comes to RE7, Village, and the beloved remake of Resident Evil 1, I’m a bit of an outsider – for me, those games represent various low points in RE series history, when the creators were either at their most bland and staid, or flailing for something – anything – original. I’m also wary of remakes; it’s a gut reaction, I suppose, an instinctive flinching at the game industry reheating old ideas instead of braving something new. I’m not easily given to superlatives. I’m a wizened old soul. But as we head towards the Resident Evil 4 Remake release date, and the next iteration of Capcom’s horror game series, I can’t resist the feeling that this one’s going to be good – like, very good.
In my hands-off preview of Resident Evil 4 Remake, especially to begin with, I’m struck by how different everything looks. I’ve finished the original Resident Evil 4 maybe 25 times. If I shut my eyes, I can kind of air play the entire game in my head – I look like Neo, twitching in the Matrix boot-up chair while he flash-learns kung fu. Everything in Resident Evil 4 is familiar to me, but the remake – not just because of the modern visuals or the rebuilt animations – looks like a completely different game.
Especially in the village sections, each chapter seems to have an entirely altered and expanded layout. As well as the motorboat, which you can use to travel between expanded, optional zones (you could do this somewhat in the
Read more on pcgamesn.com