Earlier this week, Final Fantasy 16 director and producer Naoki Yoshida expressed his disdain for the genre moniker 'JRPG,' calling it "a discriminatory term." Genre descriptors tend to be catalysts for endless semantic discourse at the best of times, and seeing one of the most notable creators in one of gaming's most beloved lineages trashing the term many of us use to describe it, I've got to wonder earnestly - what are we going to call these games instead?
You probably know by now that the term "role-playing game" as we use it today comes out of Dungeons & Dragons. (D&D didn't spring from nowhere, either, but that's a whole different can of worms.) There was an unsurprising crossover between tabletop gaming nerds and early computer programmers, so many of the earliest video games took direct inspiration from D&D. These games tended to feature a lot of the things you associate with D&D, like Tolkienesque fantasy worlds, a customizable party of characters with their own classes, and leveling systems that saw those characters getting more powerful over time.
Those early RPGs, in particular the Ultima and Wizardry series, are why the genre exists today. It's also why development of this style of game split. In the Americas and Europe, these games continued to inspire increasingly complex computer RPGs that went heavy on customization and player expression. In Japan, these games inspired Dragon Quest, and that title's style of simplified, console-friendly gameplay and memorable anime-influenced characters - not to mention its wild success - set the lineage of Japanese RPGs on a very different path.
But that's not the whole story. Let's look at Yoshida's comment in full: "This is going to depend on who you ask but there was
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