Destiny 2 Legendary difficulty has just gotten significantly easier, according to recent updates from Bungie. The changes are in response to player feedback that suggested that the FPS game‘s move to make content more challenging for its Lightfall expansion went too far, making some activities feel extremely difficult or, in one case, nearly impossible when playing with a Destiny 2 fireteam.
“We’ve been keeping an eye on community feedback on overall difficulty since Lightfall’s launch, and we have some changes in today’s update and future updates that retune certain experiences,” says the blog post, which is part of development team’s weekly This Week at Bungie (TWAB) series. “In today’s update, we’ve reduced Legend and Master enemy HP scalars for non-boss units, which we felt were a little higher than we liked:
These are welcome changes, as the game’s Legendary difficulty was frustrating to Destiny 2 Guardians of all skill sets, ranging from casuals to seasoned players.
It’s notable that Bungie specifically addressed the game’s Avalon Mission, part of the Destiny 2 Vexcalibur Exotic glaive quest, and its difficulty scaling. While many people thought that the base difficulty of the mission was challenging enough, others noted that when they played on Legendary difficulty with a full fireteam, the experience became quite the slog. Apparently, Bungie agrees, as it reduced the Legendary mission damage scalar by a whopping one-third.
Players who completed the game’s other activities on Legendary difficulty are sure to feel frustrated knowing that they could have saved themselves some pain and effort by waiting for Bungie to implement today’s hotfix. Regardless, the change is likely to improve the game’s overall health.
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