Like many people I know, I have never actually finished The Legend of Zelda: Breath of the Wild. At least, I’ve never defeated Calamity Ganon, the game’s de facto final boss. My friends who have defeated the villain are often the same friends who have wrung the game dry: They’ve solved all 120 shrines, kitted themselves out with the best gear, and found all 900 godforsaken Korok seeds. For some, these are the two ideal states for a person’s relationship with Breath of the Wild: completely charted and familiar, or forever full of mystery.
I left Breath of the Wild unfinished on purpose. Enamored with the game’s spare yet rewarding approach to the open-world genre, I decided I wouldn’t treat its painterly landscapes as a canvas for a campaign of rapid conquest, but instead a leisurely appreciation. The ruins of Hyrule would be a place of contemplation, something to come back to when the days became dreary and I needed that spark of discovery. As I understand it, this is a common feeling — Breath of the Wild is an extraordinary video game, one that few want to end once they start it.
But now that the sequel, The Legend of Zelda: Tears of the Kingdom, is inbound, it’s finally time to put this particular sentiment to rest. Over the last week, I’ve returned to Breath of the Wild with the goal of finally seeing its story through to the end, and facing Calamity Ganon. But first, I have some unfinished business. After five long years, I’m going to end this lovely journey, in a few simple steps.
Completing my final Divine Beast was an easy enough task. Unlike some of the head-scratching stand-alone puzzles in some of Breath of the Wild’s many shrines, the four “traditional” dungeons that must be solved in the game’s main quest
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