If you're starting playing Ghostwire: Tokyo after it came to Game Pass this week, I have a hot tip for you: prioritise upgrading movement abilities. The freedom to glide from rooftop to rooftop over haunted Tokyo will bring you so much more joy than any incremental damage upgrade. That's the most important thing I have to say, that it makes for good virtuatourism.
Oh, and I suppose a free content arrived this week too, adding new side-missions, handy new combat abilities, and a new "rogue-lite" mode. The update, uh, apparently also added Denuvo, over a year after the game launched? Cool, cool.
First, for newcomers: yes, do focus on upgrading the abilities extending glide time. I know the damage abilities are tempting because help you do ghostmurder. I know the utility abilities sound useful. I also know that the best part of Ghostwire is exploring the big spooky haunted house that Tokyo has become. It's a joy to walk the streets, and I really enjoyed the transgressive thrill of clambering and gliding over rooftops to see mundane sights from new angles, like a secret criminal form of tourism. It's nice to see how this virtuacity fits together, too, figure out the connective tissue between landmarks.
In our Ghostwire: Tokyo review, Matthew Castle was especially fond of mundane areas. He said, "it's actually when the game leaves the more iconic landmarks that it got under my skin, pushing into suburbs and forgotten social projects, far from the tourist traps.
"Yes, it helps that everyone has vanished, but even so, the fringes of the map carry more of a supernatural throb to them - especially the disquieting, looming apartment complexes built to accommodate the post-war urban boom. Here, in these uniform blocks, marked with
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