Armored Core 6: Fires of Rubicon will be a departure from previous games in the series. Not in terms of mech combat, which looks like it'll be just as fast and frenetic as ever, or in terms of its traditional mission structure. What Armored Core 6 will have over previous Armored Core games is player onboarding.
In an interview with IGN, FromSoftware producer Yasunori Ogura spoke on how Armored Core 6 will be more approachable than previous franchise entries.
Related: Thank God Armored Core 6 Isn't A Souls Game
"Armored Core has always been a game with many parameters, and is a game where you can enjoy the complexity and depth it offers, but we feel it's also a game where you can enjoy simply by assembling your AC without thinking too deeply about it," Ogura explained. "That said, in regard to new players, we've taken careful steps with onboarding and level design in the early stages of the game so that players can deepen their understanding step-by-step, little-by-little, and work their way into that fun of the more complex parts."
"We've also prepared a training simulator where the player can learn the basics of action and assembly using sample ACs, and we've also tried to make the controls more intuitive," he added. "We hope that those who have no experience with the series and enjoy the feel of piloting their very own armored core."
Previous Armored Core games had a "trial by fire" philosophy, where the player either learned the game's systems by playing or not. This philosophy, combined with complex mech customization and three-dimensional combat where ACs could rocket in any direction on command, gave the franchise a reputation for being punishingly difficult and unforgiving to new players.
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