Game director Naoki Yoshida and a few other developers have just come off a media tour to answer questions about Square Enix’s upcoming giant of a game, Final Fantasy XVI. This next installment has massive hype swirling around it, as the team behind Final Fantasy XIV is heavily involved, and it looks to be shaping up as a title worthy of the franchise’s popularity. Yoshida breaks down the removal of difficulty settings in favor of equippable accessibility accessories for use in the large-scale Eikon combat, as well as providing an in-game mythology reminder during cutscenes called Active Time Lore.
PlayStation’s official site has a ton of new footage to show off the gameplay of Final Fantasy XVI. The devs describe combat as having a high skill ceiling while still being accessible for those not familiar with action fighting. The game has actually removed difficulty settings, instead allowing the player to select between action-focused or story-focused experiences. The difficulty remains the same, but story-focused mode lets the player equip certain accessories that provide unique benefits such as slowing down time or automatically dodging incoming attacks.
Final Fantasy XVI will also feature the ability to have a more difficult experience with a New Game Plus mode after finishing the game that alters enemy strength and placement. Combat took some inspiration from Final Fantasy V, letting the main character, Clive, learn abilities from the Eikons he encounters to put together impressive combos. Players will also get a lot of time fight as giant popular Eikons (also known as summons) in large-scale kaiju-inspired combat.
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The story of Final Fantasy XVI is
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