Final Fantasy 16 producer Naoki Yoshida has expanded on his comments about the game's lack of diversity, suggesting that "various cultures and value systems from all around the world" are "woven" into the game, despite its predominantly white, Euro-centric cast.
In a Final Fantasy 16 combat interview with Yoshida, GamesRadar+ asked whether he'd like to revisit comments made in November 2022 in which he suggested that the game's medieval, European setting meant that a cast that didn't reflect the demographics at the time would distract from the "reality" that the game was aiming for.
In response, Yoshida said that "what I would like to take this opportunity to say is: we have created the world of Valisthea and the story of FF16 with a great deal of research and investigation into various cultures and value systems from all around the world and have woven them into the sweeping fantasy narrative and world with great respect and care. I would ask players to experience FF16 and see with their own eyes the diverse range of values we have included in the creation of the game."
Yoshida also suggested that each person's response to his answer "may vary greatly," and that "people all have their own thoughts on the scope and their understanding of the term 'diversity'." The producer says he doesn't see that variation as a negative, but that different peoples' varying definitions will lead to different interpretations of the development team's approach.
In November 2022, Yoshida was asked about the game's predominantly white cast in an interview with IGN. His response at that time - that the game's medieval European setting meant that "over-incorporation" of diverse skin colours risked "a violation of those narrative boundaries we
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