Earlier this month, Square Enix held a global media tour for Final Fantasy XVI, allowing members of the press to go hands-on with the next mainline entry in the Final Fantasy series for the first time.
Present at the event were Final Fantasy XVI producer Naoki Yoshida, director Hiroshi Takai, combat lead Ryota Suzuki, and localization director Michael-Christopher Koji Fox.
Before press were sent off on their own to go hands-on with the game, Yoshida, through interpreter Koji Fox, gave press a thorough overview of the core development team, setting, characters, and gameplay of Final Fantasy XVI.
Core Development Team
“As you can see, we’re not much to look at,” Yoshida said, with photos of the Final Fantasy XVI core development team on screen.
“First off, we have myself, Naoki Yoshida. I’m the producer on Final Fantasy XVI.
“Next up, we have our main director, Hiroshi Takai.
“Up next, we have our creative director and main scenario writer, Kazutoyo Maehiro.”
Koji Fox added, “Next up, we have myself, localization director, Michael Christopher Koji-Fox… In addition to localization director, I’ve worked on a lot of different things on Final Fantasy XVI, such as aspects such as lore and motion capture, the language, the culturization, voice recording, writing, and more. I’m kind of like a jack-of-all-trades on this project.”
Yoshida continued, “Next up, we have our art director, Hiroshi Minagawa, who you may know from Final Fantasy XIV, Final Fantasy XII, and Final Fantasy Tactics. All those games that are known for their impressive visuals.
“In the sea of familiar faces, I’d like to introduce you to our new star combat director, Ryota Suzuki. After spending the majority of his career at Capcom, he joined the Final Fantasy
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