Final Fantasy games have a long-standing tradition of tucking away optional and hidden dungeons that usually turn out to be among the highlights of the experiences, but it seems like Final Fantasy 16 is going in a different direction, much like it’s doing in other areas. Speaking recently with IGN, the game’s developers talked a little bit more about how its world will be structured, and in doing so confirmed that there will be no optional dungeons for players to seek out.
As per director Hiroshi Takai, though Final Fantasy 16 isn’t an open world game, it will still afford players plenty of room for exploration, with four zones in the game being about two kilometers by two kilometers in size. Even so, all of that real estate won’t be hiding away any secret dungeons. The reason? Primarily, the development team wanted to focus on the main story- which, given the fact that the critical path has over 11 hours of cinematics, doesn’t come as much of a shock.
“We didn’t create any [hidden dungeons or maps] because we wanted players to focus more on the main scenario and not have this feeling that you have to go to this area and clear this area,” he said. “We wanted them to focus on this and we wanted to focus our development more on the main areas. So we didn’t go out of our way to create maps that didn’t need to be visited.”
Takai went on to say that though there are areas in the game that could be considered dungeons, all of them are connected to the story, with the development team not wanting to create something that most players wouldn’t find.
“There are areas that I guess players could consider dungeons,” he said. “They’re off the field and you go deep down, but those are all connected in some way to the story. And
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