The use of AI is becoming more prevalent in the games industry, with the likes of Ubisoft creating an AI tool for script writing and its use more widely for both art and voice acting.
High on Life, for instance, used AI for both art and voice acting, while AI voice cloning is being used by modders to replicate the work of actors.
At last night's BAFTA Game Awards, a number of actors spoke to Eurogamer about their scepticism of whether AI can truly replicate human performances and what its impact could be on the voice acting industry.
«It sends a little chill down my spine and I think that we have to really understand what AI is and get out in front of it, because — we see this from time to time — the technology is moving faster than the legislation around it,» said Jane Perry, last year's Performer in a Leading Role winner for playing Selene in Returnal.
«And the excitement of what AI can do is perhaps not allowing us to see the pitfalls and appreciate the pitfalls. For voice actors and for others in games who are making the creative content, the opportunity for our creative endeavours and work to be taken is quite high. So I think we just need to start having proper conversations about it. AI is here to stay and it has great use in the games industry and other industries as well of course, but it's about proceeding with caution and care.»
She then joked: «I could summarise all that by saying it scares the shit out of me.»
Charlotte McBurney, nominated for her role in A Plague Tale: Requiem, felt similarly.
«To be honest I think a lot of my voice acting colleagues are quite freaked out by the possibility of people being able to replicate their voices,» she told Eurogamer. «It feels a little bit Little Mermaid, having
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