There isn’t another game series more loaded with pop culture references than Goat Simulator. Pilgor, the crazy, ragdoll-tossed, licking protagonist of the series has been getting up to endlessly stupid hijinks for 10 years, and what started as a daft premise built from a game jam idea has now spawned a decade of insanity, spoofing almost every major video game along the way such as Skyrim, Dead Island and even P.T.
But not every crazy Goat Simulator idea makes the cut, and concepts based on the Hitman series and L.A. Noire never made it past early development. We spoke to developers Coffee Stain North about how these ideas came about and why they never made it to the finish line.
“We started with very broad themes for all of the [game] jams.” explains lead producer, Sebastian Zethraeus. “[The themes were] Under the Sea, Mythology, and Dev's Choice, which is what turned into the Hitman one.”
Since Goat Simulators' inception in 2014, Coffee Stain Studios has regularly run game jams with their teams and these small, freeform creation events give developers the freedom to create any idea, despite how ludicrous, from scratch.
“We have one rule.” shares art director, William Birgersson. “It [needs] a goat. Everything else is open.”
To come up with DLC for Goat Simulator 3, Coffee Stain North let its staff run wild, which resulted in ideas not only inspired by other popular games like Hitman and L.A. Noire, but allowed the associated genres to dictate the gameplay.
“What can we do that breaks the mould?” says Birgersson. “What if we place Pilgor in a single-player, noir detective story? How do we implement the Goat Simulator jankiness and weirdness? How do we make it not too silly, but also very silly? It's a super weird balancing [act] you have to do. How can we make this special? That's where we found the key is changing the gameplay essentially.”
Most references from Goat Simulator 3 are visual jokes and tend not to stray too far from the run, jump, lick and headbutt
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