While you do pick a starting class of sorts in Rise of the Ronin, that doesn’t lock you out of using any of the game’s numerous weapons or abilities. That initial choice simply determines your starting stats and skills, and you can still freely mold your ronin’s proficiencies with as much detail as you can their appearance. Previous Team Ninja games have had some less-than-friendly UIs for their leveling system, and while it is much better here, it is still quite overwhelming. You have multiple branches of skills spread across the four main categories, plus most skills can be leveled up more than once. If you’re ready to learn the ways of the samurai, enter our dojo to learn which skills are the best.
Skills are broken down into the Strength, Dexterity, Charm, and Intellect branches. Some skills just require normal skill points, while others must be unlocked using that section’s specific skill points.
A major part of the time period of Rise of the Ronin involves the introduction of outside influences on Japan, with firearms being one of the biggest disruptors. Along with your katanas and bows, handguns and rifles can be equipped and used in fights. The Handgun Critical Hit gives you a second option when you deplete an enemy’s ki 9basically a stamina and stagger bar). Instead of doing a powerful melee attack with whatever weapon you have, you can pull the left trigger to deal an even stronger finishing move with your pistol. It’s flashy and deadly.
It doesn’t make a lot of business sense, but some shops are hiding their most valuable wears. The only way to get the full scope of what’s on offer is to invest in the Discernment skill. This opens up a lot more chances to buy stronger gear and consumables that are normally hard to come across.
Medicinal pills are your estus flasks of Rise of the Ronin, but these temporary buffs are crazy powerful if you utilize them right. Craft Bolstering Medicine opens up the
Read more on digitaltrends.com