The scale of is nothing to sneeze at, but among all of its varied planets and ecosystems, one particular feature doesn't crop up very often. Rather than featuring a smaller number of bespoke planet designs, uses procedural generation to handle most of its environments, taking a similar tack to the space-faring adventure game Some aspects of this system are ultimately impressive, while others can feel repetitive or underwhelming after exploring enough planets that share similar elements and lack stand-out charms.
Unlike some more far-flung sci-fi games, centers its aesthetic and ideas around an overall sense of realism, drawing from the actual history of space flight and knowledge of the universe to render a believable galaxy. Consequently, most planets aren't going to be lush green paradises or showcase the variety of biomes represented by Earth, as the conditions to produce robust life aren't exactly common. That doesn't mean that the game isn't willing to bend the rules sometimes, but it does explain why certain planetary features are ultimately rare.
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Water isn't in common supply across the planets of , and the overall aquatic representation is poor enough to warrant a Reddit post from user KangDC upon the discovery of a lake. This particular instance appeared in a mountainous region of Hyla II, a planet with an oxygen-rich atmosphere that promotes abundant flora and fauna. Looking out on a huge stretch of water provides a unique vista in, one that's much more reminiscent of beautiful scenery on Earth than most alien environments in the game are.
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It's possible to play an extensive
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