Solium Infernum has a unique twist on basically every strategy sim convention. Where you’d normally focus on construction and building up an army, Solium is about political machinations, double dealing, and bureaucracy. When games like Civilization, Total War, and the upcoming Millennia and Ara History Untold present you myriad decisions, League of Geeks, Solium Infernum’s creator, wants to cut down the number of choices you make, so that every single one is impactful, meaningful, and consequential. With a free Steam download trial coming soon as part of Next Fest, Solium Infernum, where you compete with other demonic archfiends to seize control of Hell, is unlike any of its strategy rivals.
Solium Infernum is a strategy game about manipulation, paranoia, and backstabbing. As you compete with the other archfiends, either in single or multiplayer, you’re presented with dozens of possible strategies beyond raw military might. Each decision has to be ratified in front of Hell’s political elite, better known as the Infernal Conclave. Check out the massive new Solium Infernum gameplay trailer below:
If you want to draw an opponent into war, insult them in front of their peers, and see if they take the bait. If you want to control and crush them from within, offer yourself as their vassal, appear to do their bidding, then stick a knife in their back once the time is right.
We’ve discussed already why Solium Infernum is the coolest strategy game we’ve seen in years, but now League of Geeks reveals an extended look at its mechanics and gameplay, and outlines the principal ways it differs from rivals like Civilization and Total War. First of all, the bureaucracy. Although military power can prove the key to victory, especially
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