Sker Ritual is a big shift from the atmospheric stealth horror Maid of Sker that came out a couple of years ago. Designed to be played either solo or in online co-op, Sker Ritual takes the setting and backstory of the original game and completely reimagines the gameplay and atmosphere by making it a wave based FPS with score bonuses, upgrades and even some roguelike aspects. Having spent some time in the Early Access version and tried out the different maps, here’s what I think so far.
Maid of Sker stood out from the indie horror crowd with its innovative historical setting and wonderful sense of atmosphere, largely achieved by how much you had to rely on stealth and avoiding enemies. It was therefore a huge surprise to me when Wales Interactive first announced that they were working on a wave-based shooter in the same world. The distinctive sack-headed enemies and steampunk aspects do make for an effective setting, but the sheer number of enemies thrown at you does make them seem somewhat over-familiar at times – a far cry from the sense of claustrophobia the original evoked.
Whilst the decision to completely change the genre is surprising it does result in a decently enjoyable time, and one that actually has more substance than many other wave based shooters. Each of the different areas (there are four in the current build) has a set of different tasks to complete as an optional approach. Whilst you can focus purely on killing hundreds of enemies and lasting as many waves as you can, the more interesting approach (at least for a more narrative focused gamer like myself) is to work through the list of tasks and access each area’s end boss and exit. These are generally relatively simple, and take the form of either destroying generators and power supplies or guarding a specific zone from enemies as a timer runs down. Bosses are big and take a lot of firepower to take down – at least when playing solo – and it feels pretty good to finish a stage.
Alongside single stage
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