It’d be so much simpler if Suicide Squad: Kill the Justice League was a complete disaster. If this game were a buggy, ugly, mess populated by unlikeable characters and riddled from top to bottom with predatory microtransactions writing a review would be easy. But, frustratingly, there’s just enough of the Rocksteady Studios I knew and loved in this game to make its mediocrity that much more painful.
Recommended VideosAfter a nine-year wait, Suicide Squad is the long-in-development sequel to Rocksteady Studios’ beloved Arkham games. Some years after 2015’s Arkham Knight, Brainiac has invaded Metropolis and now threatens the world. You play as Harley Quinn, Deadshot, Captain Boomerang and King Shark, sprung from Arkham Asylum to blast their way through his army of alien invaders and save the day. The wrinkle? Brainiac has corrupted the Justice League and, as you may have guessed by the title, it’s murderin’ time.
Let’s get into the good stuff first. Since Arkham Asylum Rocksteady’s character design team has been one of the best in the industry and they’re firing on all cylinders here. Each of the four playable characters is impeccably detailed and enormously expressive – seeing their faces in close-up (particularly their eyes) is a graphical marvel.
Image via Rocksteady Studios
Voice acting is also outstanding, which is fortunate as nobody ever shuts up. Battles are crammed with chirpy dialogue between squad members and exploration is done to a hum of radio chatter from allies and enemies. This is also the final (maybe) Batman performance from the legendary and much-missed Kevin Conroy and while it’s icky that his post-mortem performance comes in a game in which you’re out to kill him, he’s clearly having fun chewing scenery in villain mode.
The story is also mostly well-told. From the off everyone acknowledges that a woman with a baseball bat, a boomerang guy, a sharpshooter and a shark-man have little chance of being able to take down any member of the Justice
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