Update: We're glad Dragon's Dogma 2 is out soon, because this ongoing debate over the game's PS5 frame rate is already out of control. Yesterday, a bunch of fresh previews for the action RPG dropped — and just about every single one of them gushed over how good the game is shaping up to be. Some even went as far to call it a guaranteed Game of the Year contender.
However, for many, there's a clear sticking point hiding amid all the praise — and that's the uncapped frame rate. As outlined in the original article below, IGN went ahead and actually analysed the frame rate during their demo — and it averaged at around 31 frames-per-second. Which, needless to say, isn't great for a current-gen action game.
The panic didn't stop there, though. Others who played this preview build also noted just how choppy the frame rate was. Twitch streamer Oroboro told his audience (as posted on Reddit) that the frame rate was «really bad, really, really bad», and that it was definitely not a stable 30fps. However, much like IGN, he was informed by Capcom that the frame rate will be better in the finished release.
But this is where things get a bit confusing. There are other previews out there — multiple, in fact — that clearly highlight a much smoother frame rate. Some, like Twitch streamer Prod, state that the preview build was running at around 60fps, but with some dips during busy combat scenarios. RPGFan also say that the game «ran smoothly» during their time with it.
So what's going on here? Well, it could be a number of things. It's possible that the uncapped frame rate really does fluctuate to a crazy degree — but if that is the case, you would expect more of the previews to bring it up. It's even possible that the fault lies with Capcom in that the preview build itself may have had technical issues. Could something like prolonged play over multiple preview sessions cause the frame rate to decay, while resetting the PS5 put it right? We just don't know.
As if it wasn't already
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