Redfall may start with only one Fast Travel spot, but rest assured, there are plenty more to discover. These come in two variants, Historic Locations, and Safehouses. The former is easy to find and easier to activate. The latter can require a little bit of work to access but also offer far more rewards for your troubles.
This guide will cover everything to do with Safehouses, why you want to unlock them, and more importantly, how Redfall turns these optional havens into a mandatory piece in the progression puzzle.
More Redfall content:
Redfall Previews | Redfall PC Requirements | Remi De La Rosa Character Trailer | Combat Guide | Beginners Guide
Safehouses act as Fast Travel and Respawn locations. Each area in Redfall is pretty large, so manually running around the place is a bit of a hassle once you’ve done the route a couple of times. Plus, if you manage to get yourself killed, you aren’t sent back to the Fire Station (or location-specific hub), you are sent to the nearest Safehouse. This alone makes them indispensable.
Inside Safehouses, you can find all kinds of useless things too. Ammo is the biggest winner here, as this lets you keep your stocks high at all times. You can also restock on Medkits, although there isn’t a huge stockpile of these. Finally, you can take on “optional” Safehouse missions.
You can find Safehouses simply by wandering around Redfall. Once you are near one, it will appear on your HUD. There is one Safehouse per neighbourhood, so you can narrow your search to areas you haven’t explored yet.
Safehouse missions are throwaway side content that you can do to get rewards. EXP is the most valuable aspect of them, however, they also contribute to the completion of a Neighbourhood. These
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