Redfall is all about vampires, vampire worshipers, and Vampire Gods. There’s a vampire-adjacent thing for every day of the week. So if bloodsuckers are your thing, then Redfall might be right up your alley – providing you mediocre gameplay, outdated visuals, and poor performance, of course.
Within the overarching vampire species, some special vampires come with extra snazzy abilities and quirks. These are more powerful than your standard ghoul, and as a result, they are far more dangerous. We are going to break them all down and give you a rundown of what each of these fanged menaces has to offer.
More Redfall content:
Redfall Previews | Redfall PC Requirements | Remi De La Rosa Character Trailer | Combat Guide | Beginners Guide
Vampires are your basic undead grunts. These guys are everywhere and are the result of vile human experiments conducted on willing (and unwilling…) subjects. Vampires are immortal and more physically imposing than regular humans, however, they require blood to survive. Despite being vulnerable to UV light, Vampires in Redfall can walk freely during the day thanks to the ‘Eclipse’.
In combat, Vampires are entirely reliant on their claws and teleporting powers. They have no ranged weapons to speak of and are particularly vulnerable to being staggered by kinetic force. Once stunned, a stake through the heart will finish them off for good. Most other vampires are enhanced variations of this basic form.
Anglers are all about hunting and stealth. They stalk Redfall looking for unwitting prey and launch devastating harpoons to reel in their targets for a quick feed. Anglers are incredibly dangerous. They have the ability to not only incapacitate you, but also to turn invisible. Keep moving and
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