Starting a new game can be daunting. Without any idea of what the game entails, you are expected to pick a difficulty that tailors the experience to you. This is naturally a flawed system, especially when you consider everyone views difficulty differently. What is easy for one, is not easy for all.
Redfall is no different. When you are tasked with slaying the undead and their tyrannical gods, how are you supposed to know which difficulty is right for you? Well, you don’t, and like most games, Redfall doesn’t give all that much information to help you decide. This guide is going to break down each difficulty option so you get the best start with Redfall.
Note: Redfall allows you to change your difficulty on the fly, so if you find the game too hard or too easy, feel free to tweak it to tailor each specific challenge to your taste.
More Redfall content:
Redfall Previews | Redfall PC Requirements | Remi De La Rosa Character Trailer | Combat Guide | Beginners Guide
“These blood suckers are not prepared for you. Enemies are weaker.”
Daylight is Redfall’s ‘Easy’ mode. This mode reduces the challenge across the board. Enemies deal less damage, they die faster, and even the strongest enemies will fall before your vampire-slaying arsenal. If you want a focus on story and quick, snappy combat, then Daylight is for you. This is a great entry point for Redfall if you are new to the genre.
“Welcome to Redfall, vampires and all. Enemies are moderate.”
This is Redfall’s default difficulty – the ‘Normal’ setting so to speak. This is the intended way to play Redfall, and it is balanced so you are never pushed too far, but enemies won’t go down too easily… in theory. Redfall is not difficult, and outside of a couple of
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