One need only take to their social media platform of choice to gauge the popularity of publishers among modern gamers. Some are bemoaned for crippling previously successful studios with the imposition of unwanted live service models, while others are lamented for implementing unpopular matchmaking algorithms that prioritise retention over connection quality or fair team composition. Certainly, while most big studios can boast of healthy fan support (look at the devotion enjoyed by From Software or Larian Studios, for instance), you don’t come across many vocal EA or Ubisoft fanboys.
Of course, in reality publishers play a vital role in promoting both the success and therefore financial health of the creative forces that make the video game industry what it is. However, it is fair to argue that, at a time when the AAA model that has ruled the roost for decades is under more threat than ever opportunities await for those who strive to evolve.
Sebastian Bastani is a AAA publishing veterans, having left a successful career in food to pursue his love of games, eventually heading up Activision Blizzard’s Nordic sales operations. Following a further fruitful three years at Funcom, for the last year he and the Re-koup team have been going it alone in pursuit of what Bastani describes as what “publishing as it should be”.
"The whole concept of Re-koup is to rethink the relationship between the publisher and the studio."
Lamenting the trappings that come with working for a large company, the Re-koup founder explains: “I love to execute things. I love to be where it happens. I want to be there at the forefront negotiating good game deals, or evaluating partnerships, or making decisions that promote positive change.” Escaping the transatlantic bureaucracy of international publishing means he is finally free to make educated, data-led decisions that, instead of being imposed by a remote parent, are born from both many years of experience and an understanding of the surprisingly
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