Pricing issues aside, there is no doubt that the PlayStation 5 Pro is technical masterpiece. Featuring top of the line GPU and new software techniques, the PS5 Pro comes off as an easy recommendation for someone who is an enthusiast. One particular feature on the technical front that is a game changer is the console’s support for PlayStation Spectral Super Resolution (PSSR). It’s an image reconstruction technique which ensures minimum hit to image quality at higher frame rates. Contemporary PC solutions include the likes of Nvidia’s DLSS, Intel XeSS and AMD’s FSR.
Whether PS5 Pro’s PSSR is better than the aforementioned solutions is something that will be uncovered in the future, but one developer from Gaijin believes that it’s on par with DLSS and XeSS.
“We’re currently using it in Enlisted. During development and playtesting, we’ve found PSSR to be on par with NVIDIA DLSS and Intel XeSS, the other two ML based super resolution methods,” Gergo Horvath, a Graphics Programmer at Gaijin stated in an interview with Wccftech.
“While in my opinion PSSR produces less blur, ghosting, and unwanted flicker compared to AMD FSR. These technologies are constantly improving, so I find it impressive that the first version of PSSR is already head-to-head with other more mature solutions,” he added.
This is certainly an interesting take given that the likes of DLSS and FSR have seen numerous improvements over their multiple iterations over the years. If early titles on the PS5 Pro can give equivalent results, we are more than curious to see the results when Sony adopts this technology for the inevitable PS6.
Horvath also explained how they are using PSSR to achieve higher frame rates at 4K resolutions, all thanks to PSSR. Enlisted and War Thunder, the company’s two ongoing projects will run at 4K and 120 frames per second on Sony’s latest gaming machine.
“For the PS5 Pro’s release of Enlisted, we have switched from a fixed resolution to using dynamic resolution together with
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