As Joker and the gang begin their journey in , they will encounter their first kingdom and the first official boss, Lady Marie. Don't be fooled; just because she's the first boss doesn't mean she will be easy. Lady Marie is quite the bridezilla, and her boss fight will occur throughout three phases.
Considering that Marie is a heavy damage dealer, the main priority for the party won't be attacking her but avoiding her. Taking cover will be essential, as several of Marie's attacks can be lethal if you are not watching your health. However, as long as the party focuses on defensive tactics, then they should be able to bring her down in no time.
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As stated, the boss fight will occur in three phases, with Lady Marie gaining new moves in each phase. To start the battle, Marie will begin tossing out her Bouquet, which will explode after a turn, so there are a couple of options for these. While it is ideal not to be within range of them when they blow, this is rather hard to accomplish due to the attack's wide AOE. Luckily, the party can also use melee attacks to knock them back toward Marie, which should be a priority whenever the chance arises.
Try to have Morgana as one of the player characters for this fight, as using Garula to knock the Bouquets back at Marie will give them a little more distance than using any party member's melee attack. Morgana's healing can also help if the party finds themselves in a pinch.
During this first phase, Lady Marie will also utilize theCollar of Matrimony move. This move allows her to drag one of the party members closer to her while dealing a good bit of damage. Unfortunately, this move
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