Salmael is the final boss fight in . This isn’t a straightforward fight and requires lots of movement and reliance on ranged attacks. Forming your strongest and most versatile team before attempting the encounter is best.
Even with proper levels and gear, obtaining the best skills in is still a good idea. Joker’s God-Like Speed passive can be incredibly useful in this specific encounter. You will also want any skill that improves damage with guns.
Salmael will be fought in two phases, using a single team of four heroes. Joker is always a mandatory member, but the other three are free for you to choose. It’s a good idea to take the overall strongest and best playable characters in . This can include Ann, Ryuji, and Makoto. But switching to your personal favorite Phantom Thieves is also still viable.
Regardless of who you pick, you still want a focus on movement and ranged attacks. Healing and support skills are also extremely useful. Melee attacks aren’t as needed, but don’t ignore them entirely.
The stage will take place on a giant cog, split into five platforms, forming a slight arc. The party will be split into two teams on the outer west and east platforms. Salmael will be in the dead center, while many minions will lurk around all the platforms in between.
The goal is to move to the center while always stopping behind the safety of the various nuts and bolt covers laden around. Kill any Legionnaire minions along the way so they don’t get their own turns. If all the weaker enemies are cleared, shoot Salmael directly or aid the party with one of ’s many buffs.
The reason for moving to the center is Salmael's ability Cogs of Fate. This will rotate the entire stage wheel “forward” clockwise or “back” counter-clockwise.
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