Final Fantasy 16 producer Naoki Yoshida, AKA Yoshi-P, has floated two very early ideas for Final Fantasy 17: a hybrid of real-time and more traditional turn-based combat, and another that would bring the series back to its pixel art roots.
Speaking to Sony veteran Shuhei Yoshida for the AIAS Game Maker's Notebook Podcast (timestamped here), Yoshi-P was asked whether he'll be directing Final Fantasy 17. After hesitating because he's "on the board of directors now," he skirted around the question and offered that, "maybe it's time for someone new instead of having the same old guys handle the next one." Dang, tough break, Tetsuya Nomura.
"I think in some ways it would be good to look to the future and bring in a younger generation, with more youthful sensibilities to make a new Final Fantasy with challenges that suit today's world," Yoshi-P said.
Following up on that, Yoshida asked Yoshi-P what advice he would give a younger Final Fantasy 17 director, and the famed producer preceded his answer by saying "Final Fantasy is about challenging what's been done before." And it's for that reason that he pondered the possibility of two very different Final Fantasy 17s.
"While I'm certainly not looking to pick a fight with the older games, we all make Final Fantasy games thinking 'mine will be the most fun!' So my advice is to just dive in and first put down on paper what you believe would be the most enjoyable Final Fantasy before thinking too hard about it.
"Then, from there, you can decide things like, since [Final Fantasy] 16 was real-time action, my Final Fantasy is going to have both real-time action and turn-based battles. Or you could go the other extreme and return it to its fully turn-based, pixel art roots."
To that last
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