Although : and both feature Ganon as the final boss, they do not follow all the conventions associated with ’s iconic villain. Of course, the clashes against Calamity Ganon and Demon King Ganondorf are incredibly memorable parts of these games, the culmination of all Link’s hard work and preparation. However, the circumstances surrounding these fights do arguably lack certain aspects from previous titles featuring Ganon.
The open-world design of and means that the final encounters with Ganon/Ganondorf can technically be reached very quickly. If Link ignores the immediate problems faced by Hyrule, such as ’s "" quests, then there is nothing to prevent him from immediately attempting to reach the Sanctum of Hyrule Castle or Gloom’s Lair except whatever monsters he encounters along the way. Of course, this is extremely difficult, especially as Link may have had little opportunity to collect Heart Containers, Stamina Vessels, or weapons, but it is possible. This approach does provide its own challenges, but either way, older games had a different take on the entire sequence.
In games that feature Ganon or Ganondorf, it is common for Link to eventually tackle some version of Ganon’s Castle or Tower — an ominous dungeon with callbacks to previous dungeons.,, and all follow this pattern, allowing for the entire experience of Link’s journey so far to culminate in one last challenge. In and, however, this is clearly not the case; although the scale of Hyrule Castle and the Depths are incredible, they are not true dungeons. Instead, Link can simply run and dodge his way directly to Ganon with barely a scratch.
Ganondorf also takes over Hyrule Castle in, although here the resultant dungeon retains its original name.
Although the
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