Embark Studios is clamping down on aim assist in The Finals in a new patch. It's a rare move for an FPS to make in our crossplay climate, but Embark says the changes were informed by «an in-depth review of how aim assist works—something we've only been able to validate with a player base as large as ours.»
The nerfs, which target «zoom snapping» and «camera magnetism» among other factors, arrive after weeks of somewhat loud complaints from The Finals community that controller players have too big of an advantage over mouse and keyboard. Aim assist is a thorny topic in any shooter that brings PC and console players together under one competitive roof. The pleas of mouse users tend to get politely ignored, but this is a rare case in which the developers actually agree, and have done something about it.
Here's what's with aim assist as of patch 1.4.1, released today:
The most significant changes on that list, I suspect, will be the ones that weaken zoom snapping. Zoom snapping is the invisible force that guides a controller player's reticle to an enemy's head or body when aiming as long as they're looking in the enemy's direction, and keeps the aim locked there for a time. Zoom snapping won't be as sensitive as before, but the bigger deal is that guns that previously benefited greatly from zoom snapping, like the SR-84 Sniper Rifle, Revolver, and shotguns are losing it entirely. That should make controller use of The Final's precision guns immediately more challenging.
In general, controller «camera magnetism» is also getting a 15% decrease, meaning controller cameras won't be as good at idly drifting in the direction of nearby enemies. Embark isn't beating around the bush with this change: it hopes the decrease will «lower
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