Lilith Walther, the genius behind that excellent Bloodborne PS1 demake, has been hard at work making Bloodborne—sorry, Nightmare Kart, changing the name after a letter from Sony.
The whole fiasco, which forced Walther to remake the game's shockingly large cast of Bloodborne characters, delayed the whole thing considerably since it was meant to arrive in January of this year. «Long story short,» Walther wrote back when the news hit, «I need to scrub off the branding … that requires a short delay.»
Well, said delay is over. Not only is Nightmare Kart now its own legally-distinct thing with its charming unique character designs (not-Micolash has a little tweety bird in his head-cage, now), it's going to be released for the low low price of absolutely nothing on both Steam and Itch.io.
Despite the non-existent price-point, Nightmare Kart seems like a full-fledged indie in terms of content. 20 racers, 16 maps, an honest-to-old-gods campaign mode with its own boss fights—while that PS1 demake was a fun experiment, it seems like Walther and her team just pumped as much nitrous into their engines as they could, making a full game out of an idea I can only assume was cooked up in a fugue state at 3 am.
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