The hotfixes for Moon Studios’ No Rest for the Wicked continue to roll following its launch into Steam Early Access. The sixth hotfix addresses complaints of the game feeling too dark with improvements to rim light rendering in shadows. It improves visibility in darker areas and makes the characters “feel more integrated into the environments.”
Gems should have increased drop rates while a new Torch offhand item is available at Whittacker’s, further helping visibility in dark areas. Several balance changes have been made to the Prologue ship, replacing Risen enemies with “special instances” to ensure the global changes don’t affect them. Save for the Risen Great Axe Raider, their health is also reduced by 40 percent.
For those suffering in the Cerim Crucible, the deadliest room has seen its enemies nerfed, while those in weaker rooms should be more challenging. The Plague Ring and Snake Ring have also been rebalanced – check out their changes below.
No Rest for the Wicked is playable on PC – check out our review. Several new features and story content are coming through the early access period, with Xbox Series X/S and PS5 versions also in development. Stay tuned for more details in the meantime.
Patch Notes – Early Access Hotfix 6
Art:
Performance:
Quests:
Loot:
Content Additions:
Balance:
Enemies and Bosses:
Areas:
Audio:
Localization:
Bug Fixes:
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