There's plenty to see and do around 's Night City, both as part of protagonist V's main storyline, and various gigs, side-missions, and more. Therefore, it's understandable that upon completing the game's main campaign, players might be keen to jump back in and finish off all the extra activities they had yet to do, either for the sake of completion, or just to further immerse themselves in the futuristic Californian metropolis that developer CD Projekt Red had built.
[Warning: This article contains spoilers for Cyberpunk 2077]On a first playthrough of, players could easily be forgiven for believing there's a ticking clock as the game creates a false sense of urgency in its story by constantly stating how V's body is deteriorating due to the prototype version of Arasaka's «Relic» technology embedded in their head. This is also amplified by the percentage counters in the main pause screen, which has one referring to Relic degradation. However, someone who works at CD Projekt Red recently stated that these percentages don't matter. Because of this false urgency, it's likely that new players would rush through the main storyline and miss several details in the wider open world.
While Cyberpunk 2077’s side quests offer a change of pace from the dystopian setting, the hidden quests are among the most creative in the game.
Most of 's endings will have events that the game's main characters won't be able to come back from, with some of them seeing V and Johnny talking in cyberspace and deciding which one they would let return to V's body, and which one would go beyond the Blackwall and be destroyed, meaning that V may never return from the final mission. Alternatively, other endings see V returning but knowing that they only have months left to live and choosing to go live them out with Panam and the Aldecados, or become a Night City legend by embarking upon a suicide mission in space.
When V plugs into Mikoshi in the final level, they essentially die, as the Relic has
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