To celebrate its second launch week anniversary, Moon Studios releases its first Early Access patch for No Rest for the Wicked, a massive update that addresses performance concerns, bug fixes, quality of life updates, and much more. It has been a busy couple of weeks for Moon Studios, after launching its ARPG title in Early Access on Steam. The release of No Rest For the Wicked wasn't as smooth as many had hoped, however, with various issues both on the technical side and certain gameplay mechanics as well.
Being part of an Early Access launch, player feedback has been constant, helping Moon Studios to release a number of smaller hot fixes for No Rest for the Wicked, allowing the developer to quickly address some of the more pressing issues. There have been plenty of balance changes that have happened in the past 14 days, along with bug fixes, and minor changes to core gameplay mechanics like loot, gear durability, as well as combat mechanics. However, Moon Studios saved its biggest changes for its first major update.
The first Early Access patch comes on the heels of No Rest for the Wicked's second week launch anniversary, a massive patch that impacts nearly every aspect of the game. In addition to over 45 bug fixes, Moon Studios has made quality of life changes to make the player's experience smoother, which includes allowing vendors and crafting tables to access storage resources in addition to what's in the player's inventory. Housing is available sooner, sorting within inventories has been improved, the last equipped food/quick item is now saved between leaving and rejoining the realm, and cinematics can now be skipped with a button press instead of a hold.
For many players, the biggest part of this update is the performance tweaks and changes. Patch 1 optimizes a whole slew of settings, including what Moon Studios calls «significant CPU and GPU» improvements, especially when the player is traversing the world or visiting areas with a lot of enemies or objects
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