Microsoft has promised more «consistency» with Halo Infinite seasonal updates, as its third season launches today.
As shared on Xbox Wire, 343 Industries' head of live performance Sean Baron discussed the future of seasonal updates.
«In our preview of Season 3, I said that this is the beginning of what seasonality is for Halo Infinite. But 'seasonality' is restrictive. To me, seasonality is really about consistency — we need to be consistent in everything. I feel very confident with where we've gone with Season 3, and I have very strong confidence that we're going to be able to keep improving that consistency, and avoid, completely, the long seasons of the past,» he said.
«We're going to be more consistent. We're going to continue to evolve the game in close partnership with our players. We're focused on shipping Season 3 and then, as Chief said, we're '[r]eady to get back to work.'»
In the blog post, Baron detailed the new content found in this season update, including new maps, modes, weapons, narrative stuff and more.
Three new maps have been added: two arena maps, Chasm and Cliffhanger, and one Big Team Battle map, Oasis.
Baron stated «you can find any type of combat space you're looking for» when describing the variety on offer in each map.
Escalation Slayer is a new mode akin to a gun game mode, where players begin with the same weapon and kills are rewarded with a new weapon. Here, players will receive a different secondary weapon leading to various combinations.
Other inclusions are the shroud screen item in which players can hide, and the M392 Bandit Rifle weapon. The story will also follow on from Lone Wolves.
«The 100-level Battle Pass, I think, is really going to resonate with our core players — and because
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