In a recent blog post, 343 Industries committed to “avoid[ing], completely, the long seasons of [Halo Infinite’s] past.”
In a post(opens in new tab) on Xbox Wire, Halo Infinite’s head of live performance, Sean Baron, directly addressed concerns surrounding the title’s “seasonality.” Baron clarified that “to me, seasonality is all about consistency… I feel very confident with where we’ve gone with Season 3, and I have very strong confidence that we will be able to keep improving that consistency.”
Halo Infinite’s Season 2, Lone Wolves, came out over ten months ago, on May 3 2022. Though the game did enjoy something of a season 2.5 in the form of the Winter Update, ten months is an extremely long time for a community to be left with a single season, especially when compared to the seasonal cycles of other multiplayer titles like Apex: Legendsand Overwatch 2.
Halo Infinite Season 3, entitled Echoes Within, launched on March 7. As is usual for a new season, a fresh 100-level Battle Pass is available to players. However, fans will need to buy the premium version of the pass to get the most out of it.
Thankfully, Baron promised plenty of goodies for free-to-play users as well: “we also have two new free armor cores: there’s the fan-favourite, throwback ONI-ish looking Spartan core, “Mirage” – that’s going to be particularly sweet for our core players – and then we have a more bonkers core, “Chimera”, that’s tied to the Season 3 Fracture event.”
Fracture events are special occasions where players of all stripes can work to unlock tiers of a free, limited-time Battle Pass, usually themed around a particular armor set or aesthetic. Barron also promised to accommodate “different kinds of players” with the rewards on offer. “Some
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