, the upcoming indie city-building and brutal medieval strategy game, has been picking up steam as it quickly approaches its Early Access release date of April 26. In addition to melding together aspects of various genres like city-building, social simulation, and RTS-like tactical battles into a single title, the independent developer Slavic Magic is taking another unique approach, this time relating to future updates.
The last few years have been a tumultuous time in the gaming industry. From massive mergers like the Blizzard Microsoft acquisition to several prominent studios cutting back significantly on staff, perhaps one positive note out of the news has been the uncharacteristic effect of smaller and indie development studios becoming wild successes. Games like,, and prove that it doesn't take AAA teams or budgets to achieve great heights in the industry, and bigger studios should be taking notice of what these smaller devs are doing.
Over on the Discord, there is a specific channel dedicated to polling named #votes, which will help the solo developer, Slavic Magic, make decisions on the future of the game as they receive feedback during the Early Access period. In the channel, Slavic Magic states, ""
Currently, Slavic only has one question, posted on April 16, 2024, regarding the mercenary recruitment pool in the game, and thousands of beta testers have responded with their opinions. According to the responses, it seems that the community is currently in agreement that mercenary recruitment limit should be added, but only for the Baron, with over 3,400 people having their voices heard.
That said, it's still the developer's game, and there are certain requests that won't be completed, according to the game's Steam FAQ. Slavic has confirmed certain features, some of which are prevalent in other Medieval titles, will never make their way to Manor Lords. These include things like no dynasty mechanics, no heroes or «leader» units that are more powerful, and no
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