Harken to me, serfs! There's a big new patch for Manor Lords now available in beta testing for all players. Developer Greg Styczeń has blogged about it in depth. Yes, this is one of those update changelogs, the one that keeps on scrolling with hypnotic insistence till at last you tear your eyes away and look around and oh hell, it's night and why am I standing over this altar, holding a skewered doll?
Here are some highlights from that changelog: players can now trade between their own regions using Trading Posts, without needing Barter or Pack Stations. You can also now now turn off trading with Free Merchants and Tradepoints for each good type, in case you only want to trade with certain regions. The import display will also adjust dynamically to show the lowest possible price to be found.
What Slavic Magic giveth they taketh away, however. There's a new kind of tax to worry about, the "Annual Royal Tax" or "King's Tax", which is collected from the Treasury once per year, goes to the King, and calculated per resident. According to Styczeń, the new tax has been reintroduced from an earlier version and "should slightly punish bad workplace optimization and make it more difficult to hoard huge amounts of cash".
In still more uplifting news, there's now a visual representation for carrying corpses, and you can preview the game's 30-day mourning periods to better monitor the impact on productivity, you kindly soul, you.
The above additions and changes are but individual sheep in a mighty flock (the patch also tweaks animal behaviour so that they form a more convincing herd). In general, Styczeń comments, the patch is designed to address the below significant problems:
- The rate of Hildebolt's claims
- The famous "None" people spawning in huge numbers and refusing to do any work
- The clogged Trading Posts
- The game being stuck at the summary screen after a victory / game over
- Very weak archer damage
- Inefficient sawpits which also triggered
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