I don't care for them, you hate them. Let's converge and have a discussion on what we'd like to see from them as it is clear that they are going NOWHERE.
I don't really dislike them, just like most people I don't want to play the same thing forever and after one or two instances of getting into and then dropping off a live service game it can become difficult getting back into it. Of course, not all live service games are made equal so I would not tar all of them with the same brush. I am optimistic Diablo 4 will be a good live service game — one that I can get heavily into, then move on when I've had enough before being able to easily revisit in the future.
That's fair. I used to love them, I've grown tired in recent years. I think that when you have a really fun game with good mechanics, you can play it any amount of time today, tomorrow, or next year. Like RDR2.
I think when devs have a deep understanding to what appeals to players, it will always work. See: Fortnite, Ultimate Team, Overwatch, Diablo, Rocket League, many MMOs. I think what a lot of devs of disliked live service games (Anthem, Avengers, Gotham Knights) are missing is the game. Fortnite is not very deep but you have a pretty good pvp shooter at its core, the quick abilities to craft, mixed with the looted weapons that don't stay on you for more than a game. You have a really fun game there, and then boom end the match it all goes away, new chance to win.
The thing with Suicide Squad, Avengers, Anthem, Gotham Knights I think is that it really wanted to be a single player game. And the thing that drives those games forward is heavily story + some gameplay nuances. Ultimately what gameplay you have in the 5th hour of a SP game, you will have in the 50th
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