Earlier this week, Kingdom Come Deliverance II Game Director and Warhorse Studios founder Daniel Vávra uploaded a lengthy video on his personal YouTube channel where he briefly discussed the game's current level of performance.
Vávra said his new PC, powered by an AMD Ryzen 7950X3D CPU and RTX 4080 Super GPU, already ran the game at 4K and 60 frames per second at Very High settings while also confirming NVIDIA Deep Learning Super Sampling (DLSS) and AMD FidelityFX Super Resolution (FSR) support.
However, it wasn't quite clear if he had activated any one of those upscalers when sharing the above details. I've taken the liberty of inquiring with Warhorse Studios PR Manager Tobias Stolz Zwilling, who was kinda enough to reach out to Daniel Vávra for clarification even though he was on vacation.
As it turns out, Kingdom Come Deliverance II already runs at 60 frames per second without DLSS (or FSR), while it can reach up to 80 once those upscalers are enabled. However, Stolz Zwilling clarified this was valid for 'most' but not all places in the game, and in general, this was simply a rough test that shouldn't be taken as fully representative of the performance.
Still, with Kingdom Come Deliverance II scheduled to launch later this year on PC, PlayStation 5, and Xbox Series S|X, the studio only has a few months left to optimize the game. As a reminder, the sequel still runs on CryEngine technology because Warhorse already had all its internal pipelines built on it following the work on the original installment.
In the sequel, players will once again assume the role of Henry from Skalitz, who is still attempting to exact vengeance for the death of his parents. The storyline will unfold over the course of five hours of cinematics, during which players will cross paths with a charismatic cast of characters and eventually face Sigismund the Red Fox, King of
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