The makers of Dead by Daylight over at Behaviour Interactive are no strangers to the cold, calculating mindset of killers, having created plenty of them now for their multiplayer hunt-and-seek horror game. That coldness seems to have seeped into the company itself too, as they racked up their career-killing bodycount with nearly 100 more layoffs this week.
Behaviour’s announcement - the opening of which ominously dubs the studio as “The Company” in true killer-like fashion - confirmed that they will look to cut up to 95 staff. Of those almost 100 devs, the majority will be laid off from the developers’ Montreal studio.
In true corpospeak, the announcement euphemistically dubbed the firing of dozens of people as “strategic changes for future growth”, citing a “challenging period for the games industry” amid “unprecedented competition” as part of thinking behind the move. The studio also noted that their headcount has more than doubled from just shy of 600 employees to 1,300 staff in the last five years, in what seems to be a sadly continuing trend of games companies having richly gorged themselves during the at-home pandemic boom - Behaviour calls it “remarkable growth” - only to forcibly vomit up their blameless workers as things then contract due to the lightening of lockdowns and the subsequent cost-of-living crisis.
Behaviour say that the “multiple strategic changes to its corporate structure” - i.e. putting dozens upon dozens of people out of a job - will help “ improv[e] the distinction between its product, production, business development, and marketing resources” as the studio double down on their “historical strengths” of horror and development services, along with a possible expansion into whatever “location-based entertainment” means.
For all their hard work on the likes of Dead by Daylight, Behaviour waved off the laid-off devs with the caring, heartfelt acknowledgement that “each of these individuals offered valuable contributions to Behaviour” - which
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