The historical RPG offers upgrades within your progression through Perks, or special modifications that alter how you play. The complex leveling system and deep medieval mechanics can make it hard to tell which Perks are the best and which ones are the worst. Some seemingly useless abilities may have a purpose, but it's often hard to tell if you're just starting your adventure.
The main character, Henry, grows stronger by training at different jobs or skills until he becomes better at them. Repetition of various tasks helps them get better, earning you passive benefits and Perk Points every so often as levels in a specific task grow. You can spend Perk Points on extra skills that can enhance or modify your experience, from combat to alchemy in .
Some Perks are so good that they completely take away from the immersive elements of the game, ruining the risk behind certain systems. For example, the Human Dustbin Perk removes Henry's fear of eating spoiled food.
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These best perks are widely applicable and are the ones you should consider getting as soon as you can:
Perk
Description
Reason(s) To Get Perk Early
Mule
Henry can carry 15 pounds more at all times.
Allows you to gather more loot before having to sell it off. This also lets you equip heavier armor later in the game.
Lasting Lockpicks
Lockpicks are more durable, lasting twice as long.
This makes lockpicking mini-games a lot more forgiving, allowing for more mistakes before a lockpick breaks.
Luck of the Drunk
Makes it 30% easier but 30% noiser to open locks while drunk.
Surprisingly, this Perk is much better than it appears, allowing Henry to lower the difficulty of any lock he attempts to open. This gives you a chance to open the hardest locks in from very early in the game.
Troubadour
50% higher Reputation when you talk to women. Henry can also
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