I first got into Dungeons & Dragons in the midst of the COVID-19 pandemic, which naturally meant that my group started online. This was particularly helpful since most of my group members are spread across the world. Every few weeks, we gather on a Discord call instead of around a physical table to roll dice and tell stories. And usually, we do this via a virtual tabletop, a platform that allows us to move character tokens across a map, roll virtual dice, and (maybe most importantly to some of my group members) do basic math.
A couple of months ago, my Dungeon Master announced that we’d be trying something a little new for our next arc. Instead of logging in to our regular virtual tabletop, he sent over a strange-looking link and told us that our passwords were simply our first names.
It took a second for us to figure out how to move our character icons and scroll around the screen, but once we did, we started to explore. We quickly realized that depending on where our character icons were on the map, we as players saw different parts of the map unfold. A few characters scouted ahead, while others lingered behind on the docks. A marketplace unfolded for those looking ahead, and the rest of us immediately scrambled to follow.
When we eventually entered our first battle on this new platform, and rolled our first attacks, we gleefully realized that there were animations to go along with them. My eldritch blast came out in a dazzling purple, shooting right at the sentient mushroom I was trying to hit. (And then we had a quick detour where we just spammed attacks to see how they came out, because it was all so cool).
We were all dazzled by Foundry Virtual Tabletop, as we learned it was called. And our DM seemed pretty jazzed to make the game more interactive. He’s always been passionate about pulling in voice modifiers and queueing up music, but with Foundry VTT, everything leveled up just that much more.
Intrigued by the new possibilities on display, I chatted with
Read more on polygon.com