Following the rather impressive Immortals of Aveum presentation detailed here, I had the chance to speak with Ascendant Studios Executive Producer Kevin Boyle to discuss the finer details of the first-person single player magic shooter game due to launch on July 20th for PC, PlayStation 5, and Xbox Series S|X. The interview has been edited and condensed for clarity.
I just watched the presentation and it was very intriguing.
Thank you. We're excited to finally talk about it, so I'm glad to get your eyes on it and have this conversation.
Just a curiosity to begin with. With the release date of Immortals of Aveum so close, this makes for an unusually late reveal compared to most games. Was that the plan all along?
Yeah. We've been holding our cards pretty close and taking the approach of making a loud noise closer to the launch date as opposed to a trickle of information for a longer amount of time. The details for that are more on the marketing side than my area of expertise. But I think, anecdotally and personally, in terms of my attention span for things that are coming up that I'm interested in.
I think it's an interesting approach to grab people's attention close to the time that it's something they can actually get their hands on.
And also, I think it's a potentially interesting release window for you because it's rather void of big games, being Summer time.
It's interesting because I think the times that are typically crowded are crowded for a reason. It's a matter of picking what's going to work best.
When you unveiled the studio at last year's The Game Awards, Ascendant Studios was labeled a triple-A team. Do you also consider Immortals of Aveum a triple-A game?
Yes, I would say so. That's certainly been part of
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