Even the most well-loved games will include a feature or two that annoys players to the point that they want to put their controller down never to return. If there's a trope in a game that annoys you, odds are it annoys thousands of other people too. Players have been sharing what exactly bugs them most when it comes to mechanics that pop up a lot, and almost drove them away from games they otherwise love unconditionally.
Baldr15 started the discussion on Reddit, kicking things off with something that's about to become incredibly topical: weapon durability. Baldr15 hates games in which weapons break and you need to constantly hunt out replacements, and they're not the only one. Breath of the Wild is the most infamous example of a game that utilizes breakable weapons, making it the one thing people hate about a game that is otherwise nearly universally loved.
RELATED: Why Are We Still Putting Breakable Weapons In Games?
Weapon durability will be a hot topic of conversation yet again two weeks from now when Tears of the Kingdom launches; yes, your swords, shields, and bows will break from use yet again when you return to Hyrule. On the bright side, even though Link's stamina wheel is limited, you don't need to keep tapping the same button to make him run.
That's something else mentioned in the thread above which has received a lot of support and called out as a mechanic most commonly associated with Rockstar. Having to tap X, or the corresponding button on your platform of choice, to run has been a feature of Grand Theft Auto games for as long as I can remember.
It's bizarre the mechanic has survived various games across almost three decades, and clearly I'm not the only one who has despised it the entire time it has
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