God of Rock promises a pioneering swing on the rythym-action genre with rythym-fighting action but is it a knockout hit or struggling to connect.
In God of Rock, you have 1v1 battles with a host of a dozen characters, across a variety of stages and over 40 tracks. During “combat” you’ll need to match button clicks to the beat similar to most other rythym games, but there’s the added special attacks which make things more difficult for your opponent by throwing extra notes over to their side. The more beats you hit and dropped-beats from your opponent means your attacks will start to connect and with enough damage you’ll eventually knock-out your opponent for the win.
Arcade mode offers a line of vs battles against other characters with increasingly difficult audio tracks and a final battle against the God of Rock himself, most players will want to start off on easy mode where anyone familiar with Rhythm-action games shouldn’t have too much trouble, but for a better challenge sticking to normal difficulty is recommended, there’s a multitude of higher difficulties with Hard, Very Hard, Extreme, Insane and God of Rock, but being honest most of these are pointless as the AI quickly becomes unfair making anything above hard near impossible to enjoy.
The actual storylines of the arcade mode are bare-bones at best, you’ll get a line of dialogue between your chosen character and opponent, which do add a little padding, but it took me half the game to work out what they were vaguely relevant and not just random comments. For instance, Hilde mostly talks about food and then the grand finale upon defeating the God of Rock himself is, you guessed it. she gets to eat. That’s it, no fancy FMV, no secret outfits or modes, just a
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